Back to Tyria once again

Warning: Videogame things ahead. Enter at your own risk.

Full disclosure: I’ve been favoring distraction over substance lately.

Some people find their escape going on exotic vacations to exotic places. Some people go out drinking and carousing with their mates. Some people watch paint dry.

Me? I tend to lean into music or videogames when I need to escape.

The only problem has been that there has been a dearth of options out there that scratch my itch. Part of that is due to the rising popularity of game design that I find largely uncompelling.

Rogue-like/rogue-lites, survival (horror or elements), base-building, Soulslikes (tough as nails games, “git gud” mechanics), 8-bit retros, team shooters, side-scrollers; with sometimes several of these elements combined…

While I don’t mind these types of games on a short-term scale, it’s often all there is around for new games. And most of the game designs I do like have been poorly executed in the chase for something that resembles the first group’s game designs (but not really, if that makes sense).

There’s a reason that the turn-based Baldur’s Gate III was so popular — it ignored much of the current conventional game design thinking and focused on making a darned good role-playing game (RPG) with deep story choices and reasons to go out adventuring in the world the developers created. No real-time action elements and no “discovery” icon barf in the heads-up display (HUD) compass — there were objects and stories that you would not find unless you did some old-fashioned exploration.

And, while I like my grimdark elements in games, there are times when I am tired of persistently crapsack worlds when I am trying to distraction from the crapsack in real life. And, instead of everyone having an ulterior motive (other players or game characters), I like having some helpful, nice people hanging around in colorful, brightly-lit environments.

So, not much has grabbed me lately as a result.

One of the things that came up was some news about a very old massively-multiplayer game I used to enjoy that is still alive and kicking called Guild Wars. The parent company who owned it pushed through a recent overhaul of the game (within the limitations of the game engine) to make it work better with game controllers (or those who want to use them over keyboard and mouse), improve some of the graphics, and generally clean up the game’s setup. It was a vast game world with four different places in which the games could be played. I loaded it up and was fairly impressed with what I saw. But some of the old creaky stuff showed itself when I played a bit and I began to long for its better-realized child, Guild Wars 2.

GW2 ties together the multiple regions into a single game (rather than four different regions to explore with four different characters). It has better graphic fidelity, better cooperative elements for the players in areas designated for Player versus Environment ((PvE) some would say “forced” cooperation), has more beautiful lands and, while it can have difficulty spikes, that is more of a warning sign that you either need to respec your character’s abilities, or that you are under-leveled for that area.

Or, it might very well be one of those L2P (learn-to-play) things as well if your character is dying all the time. There are a lot of people who go in “guns blazing” without a single dodge roll and they wonder why there is low survivability.

It’s a simple, complex game with oodles of things to do (e.g., crafting, fighting, exploring, laughing, dancing, healing, mobbing big bad monsters, playing war with other players, playing capture the flag with other players, sitting down and watching clouds roll by at a clifftop vista…)

The problem?

I played the hell out of the game in the years right after it released. HUNDREDS of hours. Maybe thousands… It’s a big game, and I had fun when I was doing it.

I was looking into some of the details about the older game and discovered that GW2 had added significant content updates (paid and unpaid). Since I had last played it, they have added FOUR new paid content updates, which add large new regions and new gameplay mechanics. The new addition probably add 200 more hours of gameplay in addition to the hundreds already embedded in the game.

I loaded up the old game a few days ago and started playing again and that old vibe is coming back — I call it Zen playing because you find a rhythm, discover new things, and explore. There will be fights along the way with ne’er do wells, but that’s a small price to pay to be a world explorer. That, and about $25 for access to each large section of land contained within the new lands. Again, that’s small for the amount of escape each one gives.

Look out Tyria. Here I come.


14 responses to “Back to Tyria once again”

  1. Tansy Gunnar Avatar

    It’s good that you have an outlet that works when you’re stressed. Have fun.

    1. michael raven Avatar

      Thanks. I need to get out of my head every once in a while. Things like this help.

      1. Tansy Gunnar Avatar

        Agreed, they help me too. I haven’t played any in a long time though.

  2. lyndhurstlaura Avatar

    I had a bit of a time with video games many years ago; just solo play though, I’m not a team player. I’ve got a Sega Mega Drive in a cupboard from back then; it might be worth something now but I might use it again one day, for old times’ sake. These days it’s confined to Sudoku, to keep the little grey cells ticking over. It’s good to have something to do to distract, to help with the stress , and I’m glad you have it, Michael; there’s a lot to escape from.

    1. michael raven Avatar

      This is a weird “forced” team play even if you refuse to team play. All your actions that assist a mission are rewarded and the more you help out the better the rewards. Of course, once it’s mission accomplished the teamwork component ends if you leave after grabbing your loot 😂

      It actually works pretty well.

      Mega Drive? That might be worth money to the right people. 💰

      1. lyndhurstlaura Avatar

        I thought the Mega Drive might be collectable – it still works, too. Keep on with the gaming, it’s a much-needed positive. Stay safe, Michael.

  3. The Creative Chic Avatar

    Glad you have a way to get away from it all sometimes. We all need that from time to time. Hope your evening is going well 💙

    1. michael raven Avatar

      Indeed we do.

      So far, so good. It’s been a long day for some reason, so I’m glad I’m finally able to relax.

      Hope your evening is going well too. 💙

      1. The Creative Chic Avatar

        I was just thinking it feels like a lonnnnggg dayyyy. It’s not even 7!

  4. lodestarwytch Avatar

    I’ve been diving in to books, learning chess & 1000 piece jigsaws lately. Reading the “news” makes me feel like I’m in the Twilight zone right now. Sometimes the best thing you can do is stay sane & find a coping mechanism that helps.

    1. michael raven Avatar

      Imagine being in the middle of that Twilight Zone… I’m telling you, it’s strange to evaluate if you want to go get groceries and risk an ICE encounter, or if it is better to just eat those stale crackers you have sitting around for dinner. And I’m not even the (current) target.

      But even before then, things had felt too wobbly to be true. Going off into a fantasy world where I can ride a small dragon through the wilderness seems dreamy in comparison.

      Hope you are well.

      1. lodestarwytch Avatar

        I don’t know what to say tbh, stay safe – I hope your teens are holding up ok – growing up in survival mode is 💔💔💔

        1. michael raven Avatar

          There’s not much one can say in times like these. Everything’s gone slightly mad.

          The kiddos are resilient. They’ll probably show me that they can help me more than I can help them. 😉

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